A buffer overflow in websockets in UnrealIRCd 6.1.0 through 6.1.3...
Vulnerability Description
A buffer overflow in websockets in UnrealIRCd 6.1.0 through 6.1.3 before 6.1.4 allows an unauthenticated remote attacker to crash the server by sending an oversized packet (if a websocket port is open). Remote code execution might be possible on some uncommon, older platforms.
Impact Analysis
Refer to official advisory for detailed impact metrics.
Remediation
Ensure systems are updated to the latest vendor-supplied patch levels.
Am I Vulnerable?
Launch our assessment wizard to check if your infrastructure is exposed to • CVE-2023-50784
Credits & Attribution
No credits recorded in the NVD database.
References
- https://www.unrealircd.org/index/news
- https://forums.unrealircd.org/viewtopic.php?t=9340
- https://lists.fedoraproject.org/archives/list/package-announce%40lists.fedoraproject.org/message/BV6TFYPQOKYRGPEAKOWSO6PSCBV6LUR3/
- https://lists.fedoraproject.org/archives/list/package-announce%40lists.fedoraproject.org/message/EZT7QU4FCQBHYOYVD7FW5QAWNAQCSGLA/
More from n/a
View All →Affected Vendor
Affected Software
Timeline
CVSS Vectors
Weaknesses (CWE)
No CWE data available
MITRE ATT&CK TTPs
No associated TTPs found for this vulnerability.