Format string vulnerability in the Epic Games Unreal engine client,...
Vulnerability Description
Format string vulnerability in the Epic Games Unreal engine client, as used in multiple games, allows remote servers to execute arbitrary code via (1) the CLASS parameter in a DLMGR command, (2) a malformed package (PKG), and possibly (3) the LEVEL parameter in a WELCOME command.
Impact Analysis
Refer to official advisory for detailed impact metrics.
Remediation
Ensure systems are updated to the latest vendor-supplied patch levels.
Am I Vulnerable?
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Credits & Attribution
No credits recorded in the NVD database.
References
- http://www.osvdb.org/48291
- http://www.securityfocus.com/archive/1/496297/100/0/threaded
- http://www.securityfocus.com/bid/31141
- http://archives.neohapsis.com/archives/fulldisclosure/2008-09/0190.html
- http://www.osvdb.org/48290
- http://secunia.com/advisories/31854
- http://aluigi.altervista.org/adv/unrealcfs-adv.txt
- https://exchange.xforce.ibmcloud.com/vulnerabilities/45088
- https://exchange.xforce.ibmcloud.com/vulnerabilities/45089
- https://exchange.xforce.ibmcloud.com/vulnerabilities/45090
Affected Vendor
epicgames
View all reports →Affected Software
Timeline
CVSS Vectors
Weaknesses (CWE)
No CWE data available
MITRE ATT&CK TTPs
No associated TTPs found for this vulnerability.