Heap-based buffer overflow in RealNetworks RealPlayer 8, 10, 10.1, and...
Vulnerability Description
Heap-based buffer overflow in RealNetworks RealPlayer 8, 10, 10.1, and possibly 10.5; RealOne Player 1 and 2; and RealPlayer Enterprise allows remote attackers to execute arbitrary code via a RAM (.ra or .ram) file with a large size value in the RA header.
Impact Analysis
Refer to official advisory for detailed impact metrics.
Remediation
Ensure systems are updated to the latest vendor-supplied patch levels.
Am I Vulnerable?
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Credits & Attribution
No credits recorded in the NVD database.
References
- http://service.real.com/realplayer/security/10252007_player/en/
- http://www.zerodayinitiative.com/advisories/ZDI-07-063.html
- http://securitytracker.com/id?1018866
- https://exchange.xforce.ibmcloud.com/vulnerabilities/37437
- http://www.securityfocus.com/archive/1/483113/100/0/threaded
- http://www.attrition.org/pipermail/vim/2007-October/001841.html
- http://www.vupen.com/english/advisories/2007/3628
- https://oval.cisecurity.org/repository/search/definition/oval%3Aorg.mitre.oval%3Adef%3A9100
- http://secunia.com/advisories/27361
- http://www.securityfocus.com/bid/26214
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Timeline
CVSS Vectors
Weaknesses (CWE)
No CWE data available
MITRE ATT&CK TTPs
No associated TTPs found for this vulnerability.